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multiple endings, Emily is Away 3, video game, narrative choices, branching storylines, player decisions, high school setting, graduation, friendship, romance, text-based interactions, pixel art, nostalgic interface, instant messaging, social media simulation, character development, emotional impact, ambient soundtrack, dynamic outcomes, replay value, player agency, consequence system, digital storytelling, indie game, player-driven narrative, immersive experience, character arcs, resolution, closure, alternative paths, player engagement, narrative-driven gameplay, player influence, story variation, interactive fiction.
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