Design an interior space with a focus on experimental architecture, combining the use of abstract geometries and interconnected volumes in unexpected ways. The design should explore the relationship between spaces in a disruptive manner, offering a fresh perspective on the functionality of a livable space. This project should be challenging and visually stimulating, perfect for being recreated and rendered in a Unreal Engine workshop.
The design should integrate angular shapes, straight lines, and flat surfaces that intersect and overlap, creating a continuous flow between areas. The walls should not be static or orthogonal; instead, they should follow a rhythm and pattern that invites visual exploration and the discovery of new perspectives within the space. Imagine a series of floating volumes or slanted walls that defy the conventions of traditional interior spaces.
As for materials, use polished and modern surfaces like glass, polished concrete, steel, and marble, interspersed with contrasting elements such as textured wood or natural fabrics. Metallic finishes can be used in an eye-catching manner on structures and furniture to add sophistication, while rough and natural textures bring a sense of warmth.
Openings should be strategic: small horizontal windows or narrow openings integrated into the walls in a way that illuminates the space in a controlled, focused manner. These openings should be positioned to create interesting light angles and highlight the architectural volumes. Ensure that the light is not uniform but varies across different zones and interacts with the volumes.
Lighting should play a primary role in this experimental design. Use indirect lighting and recessed lights in ceilings and floors to accentuate the contours of unusual forms. The light should not just illuminate, but transform the space, creating dramatic shadow effects and highlighting the textures of the materials.
The furniture should follow the same experimental approach, with minimalist, abstract yet functional pieces that complement the architecture. The shapes should be unexpected and sculptural, and they could integrate into the overall design of the space, becoming part of the structure itself.
This project aims to offer a unique space that blends geometry, materials, and innovative use of light and shadow, designed to provide workshop participants with a visually impactful and challenging experience in Unreal Engine
Design an interior space with a focus on experimental architecture, combining the use of abstract geometries and interconnected volumes in unexpected ways. The design should explore the relationship between spaces in a disruptive manner, offering a fresh perspective on the functionality of a livable space. This project should be challenging and visually stimulating, perfect for being recreated and rendered in a Unreal Engine workshop.
The design should integrate angular shapes, straight lines, and flat surfaces that intersect and overlap, creating a continuous flow between areas. The walls should not be static or orthogonal; instead, they should follow a rhythm and pattern that invites visual exploration and the discovery of new perspectives within the space. Imagine a series of floating volumes or slanted walls that defy the conventions of traditional interior spaces.
As for materials, use polished and modern surfaces like glass, polished concrete, steel, and marble, interspersed with contrasting elements such as textured wood or natural fabrics. Metallic finishes can be used in an eye-catching manner on structures and furniture to add sophistication, while rough and natural textures bring a sense of warmth.
Openings should be strategic: small horizontal windows or narrow openings integrated into the walls in a way that illuminates the space in a controlled, focused manner. These openings should be positioned to create interesting light angles and highlight the architectural volumes. Ensure that the light is not uniform but varies across different zones and interacts with the volumes.
Lighting should play a primary role in this experimental design. Use indirect lighting and recessed lights in ceilings and floors to accentuate the contours of unusual forms. The light should not just illuminate, but transform the space, creating dramatic shadow effects and highlighting the textures of the materials.
The furniture should follow the same experimental approach, with minimalist, abstract yet functional pieces that complement the architecture. The shapes should be unexpected and sculptural, and they could integrate into the overall design of the space, becoming part of the structure itself.
This project aims to offer a unique space that blends geometry, materials, and innovative use of light and shadow, designed to provide workshop participants with a visually impactful and challenging experience in Unreal Engine