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fantasy video game scene, Baldur's Gate 3, adjustable difficulty setting, mid-game, interactive menu, player choice, in-game options, strategy adjustment, gameplay experience, difficulty slider, easy to hard, real-time change, user-friendly interface, gaming challenge, immersive RPG, dynamic difficulty, adaptive AI, enhanced player control, seamless transition, gameplay balance, difficulty customization, personalized gaming, tactical depth, player empowerment, accessible gaming, difficulty level indicator, on-the-fly adjustment, game mechanics, difficulty toggle, player engagement, gaming flexibility, difficulty scaling, user preference, game accessibility, RPG difficulty options.
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Art Conceptuel-Quotidien 26