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strategy game, Civilization VI, city management, increasing loyalty, governor assignment, cultural influence, monuments, garrisoned unit, amenities, happy population, loyalty pressure, nearby friendly cities, policy cards, propaganda, bread and circuses project, full loyalty meter, city center, strategic placement, soft light, isometric view, detailed textures, vibrant colors, turn-based gameplay, in-game decision making, historical leaders, immersive environment, grand strategy, PC game, 4X game mechanics.
Style:
Illustration-Fantaisie Réaliste 35