camera set at ground level from the unaided human eye perspective wide angle lens high resolution photorealistic digital image martian surface utopia planitia mid to high northern latitudes true color lighting atmospheric conditions mars thin co2-rich atmosphere sunlight scattering effects dusty sky slight pinkish hue horizon fades to darker tone fine suspended dust particles subtle haze wind erosion visible on exposed surfaces ground covered in regolith loose fragmented material primarily basaltic fine dust coarse sand small pebbles use wentworth grain size chart for particle classification: dust, very fine sand, fine sand, medium sand, coarse sand, very coarse sand, granules, pebbles, occasional cobbles, rare boulders, ground highly compacted in some areas with harder cemented crust fine dust layers deposited over time some areas show signs of wind removal revealing coarser material below surface texture varies wind-swept plains smoother loose granular regolith rough scattered rock fields high-resolution details of microtopography visible microscopic surface irregularities cracks fissures erosion patterns freeze-thaw cycle evidence polygonal patterned ground thermal contraction fractures interstitial ice sublimation pits ground ice layer beneath surface permafrost exposed in places varying depths depending on local conditions some surfaces coated with frost during colder seasons sublimation-driven erosion visible in some depressions and cliff faces regions where dust has accumulated in thin layers over ice surface features include small impact craters common some partially infilled by aeolian processes crater rims eroded softened by dust deposition over time some show bright ejecta indicating fresher impacts large rock fragments scattered impact ejecta blocks show angular shapes fractures some showing signs of shock deformation occasional layering in exposed crater walls suggesting stratified deposits different compositions history of deposition and erosion mineral composition iron-rich oxidized regolith giving reddish hue hematite magnetite olivine pyroxene feldspar basalts some surfaces dark due to exposure of unoxidized basaltic rock occasional patches of sulfate deposits salt-bearing sediments hinting at past aqueous alteration variations in color due to mineralogical differences silicate dust coatings fine-grained materials settled onto rock surfaces hiding underlying textures some rock surfaces partially cleaned by wind exposing fresher material some surfaces chemically weathered by past interactions with water or atmospheric processes vesicular basalt present pockmarked with gas escape holes scattered small clasts of different composition indicating mixing of materials transported by wind or impact processes some clasts show evidence of past hydrothermal alteration high detail microtextures erosion patterns ventifacts wind-sculpted rock formations small ripples dunes transverse aeolian ridges (tar) formed by prevailing winds wind streaks formed by differential erosion lighter and darker regions created by wind removing or depositing dust over time yardangs streamlined ridges shaped by wind erosion aligned with prevailing wind directions some surfaces show signs of granular flow in small avalanches on slopes lighting natural martian sunlight shadows elongated due to low sun angle high contrast surface details exaggerated by directional light some areas reflectance variations due to mineralogical differences brighter reflective frost patches in colder regions lower albedo basaltic surfaces absorbing more light localized bright spots from crystalline mineral reflections thin atmosphere affects light scattering causing sharp contrasts between lit and shadowed areas long shadows cast by scattered boulders and ridges highlighting microtopography depth of field extreme fine details visible in foreground individual grains resolvable midground shows increasing density of rocks craters undulating terrain background fades into slight atmospheric haze giving sense of depth immense scale of landscape visible vast flat plains extending toward horizon with slight curvature visible in ultra-wide field of view distant landforms softened by dust haze accentuating depth perception dust accumulation patterns visible in small drifts against boulders and within cracks in hardened regolith forming delicate wind-sculpted features dust devils occasional visible tracks linear streaks caused by vortices lifting and redistributing surface dust surface roughness varies some regions highly compacted appearing smoother others looser fragmented appearing rougher occasional fracture zones cutting across terrain tectonic stress features indicative of past crustal movement possibility of buried ice or ancient subsurface liquid water altering material properties no vegetation no liquid water desolate landscape scientifically accurate no exaggeration measurements precise scale consistent with real-world martian terrain absolute adherence to physical laws realistic color rendering no artificial saturation or contrast adjustments maintaining true-to-life appearance
Style:
Motif Vectoriel-Camouflage 09
Prompt Négatif:
no artistic interpretation no surreal elements no exaggerated colors no unrealistic lighting no fictional terrain features no alien life no water no vegetation no atmosphere thicker than 610 pascals no earth-like clouds no blue sky no rivers lakes or oceans no sci-fi structures no human-made objects no rover tracks no footprints no satellites in sky no lens flares no dramatic cinematic effects no overexposed highlights no deep shadows beyond realistic contrast levels no fantasy elements no unrealistic rock formations no floating rocks no exaggerated weathering no implausible geological formations no impossible mineral compositions no smooth polished surfaces unless scientifically justified no artificial symmetry no structures that resemble ruins or artificial constructs no glassy reflective surfaces unless ice-related and consistent with known martian conditions no mist fog or excessive haze beyond what thin martian atmosphere allows no atmospheric refraction effects beyond real physics no over-sharpening no unnatural textures no superimposed elements no unbalanced depth of field maintain realism no motion blur unless scientifically plausible like wind-blown dust no starry night sky unless exposure settings allow for it no earth-like horizon curvature no soft focus maintain clarity in all foreground and midground elements no artifacts from image processing no noise that obscures fine details no excessive contrast beyond martian reality no impossible lighting angles sun consistent with mars’ axial tilt and location in sky no colored shadows no backlighting effects that defy martian light scattering physics no reflections on surfaces unless physically plausible due to frost or ice presence no artificial or exaggerated topography ensure scientifically accurate scale and measurements no overly dramatic compositions avoid exaggerated sense of scale no extreme wide-angle distortion keep field of view realistic to human perspective on martian surface no dreamlike or hyper-stylized appearance strict adherence to real-world mars physics and environmental conditions no smoothed-over terrain details maintain granular texture as per wentworth grain size classification no excessive depth of field blurring all parts of the image must retain clarity except where atmospheric haze naturally reduces visibility in distance no artificially boosted saturation true color representation only no unnatural specular highlights no excessive bloom effects no simulated long exposure effects no water erosion features that are not consistent with mars’ dry conditions no meandering channels resembling active riverbeds unless depicting ancient features with realistic degrees of infilling and degradation no biological textures such as moss algae lichen or other organic growths no terrain that appears artificially sculpted maintain natural randomness expected in martian geology no geometric patterns unless naturally occurring through polygonal fracturing from freeze-thaw cycles or impact fracturing no impossible slopes maintain mars’ gravity constraints for angle of repose in loose material no excessively smooth dunes maintain realistic granularity and crest sharpness consistent with martian sand transport physics no unnatural layering in rock strata adhere to expected depositional processes such as volcanic sedimentary or impact-related formations no metallic surfaces unless depicting scientifically plausible exposed native metals such as meteoritic nickel-iron fragments no impossible transparency or translucency in solid materials except for known instances of translucent silica aerogel-like deposits or thin ice layers no exaggerated subsurface scattering effects maintain realistic material light interaction no artificial glowing or bioluminescent elements no unphysical electromagnetic effects visible to the naked eye no unnatural auroras as mars’ weak magnetic field does not support earth-like auroral displays no dust devils or storm effects beyond observed martian meteorological conditions avoid over-exaggeration of scale density or movement speed in airborne dust formations no excessively turbulent skies mars’ thin atmosphere does not support strong convective cloud structures no large dust plumes from impacts unless depicting an event immediately post-impact with realistic particle dispersion behavior under mars’ gravity and air pressure constraints no dripping melting or flowing ice without clear justification mars’ surface temperatures and pressures do not support liquid phase water under normal conditions no stalactites stalagmites or cave formations unless depicting known lava tube or subsurface void environments with realistic formation processes no excessive fracturing in rocks beyond what is consistent with thermal stress and impact fracturing avoid unrealistic levels of fissuring cracking or geometric fragmentation in exposed bedrock no standing pools of brine unless depicted in extreme cold-shadowed regions with realistic surface tension effects based on known martian salts’ eutectic points no moving water waves ripples or reflections inconsistent with mars’ dry conditions no human artifacts debris or spacecraft components unless explicitly specified no alien structures markings or symbols all surface features must adhere to natural geological and meteorological processes no bridges arches or unsupported rock formations that defy expected mechanical stability under mars’ gravity avoid overly thin cantilevered structures or improbable balanced boulders without supporting erosion mechanisms no excessive smoothness in ice or frost deposits maintain realistic rough microcrystalline surface textures no hyper-detailed reflections in frost or ice limit specularity to physically accurate levels no ice or frost in direct sunlight unless accounting for shadowed microclimates where sublimation is limited no fog mist or condensation beyond what is realistically possible in mars’ low humidity conditions avoid excessive atmospheric diffusion effects no hyper-sharp distant mountains or terrain maintain realistic atmospheric perspective with gradual loss of contrast and detail over distance no bright sun flares or unrealistic diffraction effects maintain mars’ thinner atmosphere’s impact on light diffusion no atmospheric glow around horizon beyond physically accurate light scattering effects no auroral glows from strong magnetic field activity mars lacks a global magnetosphere to produce visible auroras no unrealistic thermal effects avoid mirage-like distortions that require denser atmospheric conditions no atmospheric turbulence distortions mars’ low-pressure environment does not support strong refractive index variations no exaggerated static electricity effects such as visible sparks in dust interactions maintain realistic electrostatic adhesion effects without visible emissions no liquid mercury-like metallic reflections mars does not have naturally occurring free-flowing metals under surface conditions no artificial symmetry or fractal-like formations unless depicting naturally occurring crystal growth or polygonal terrain due to periglacial processes no vegetation-like formations in rock patterns avoid pareidolia-inducing shapes that resemble biological structures no alien fossils bones or remains all geological formations must have purely abiotic origins no terrain features resembling artificial excavation trenches all depressions and exposed layers must be consistent with known erosion impact or volcanic activity no exaggerated deep chasms unless depicting known features such as valles marineris maintain realistic depth and slope constraints based on martian crustal mechanics no melting lava mars is volcanically inactive in present-day conditions all igneous formations must be solidified and weathered no fresh lava flows with glowing embers no active geysers or hydrothermal vents unless depicting ancient deposits with realistic signs of past activity no unrealistic scale distortions maintain 1:1 real-world accuracy all rock sizes distributions and placements must follow natural geological processes no excessive reflectivity in mineral surfaces unless scientifically justified maintain accurate albedo values for all materials based on known mars reflectance data no wet surfaces mars’ atmospheric conditions do not support persistent liquid films all exposed materials must appear dry or sublimating in expected thermal environments no impossibly smooth eroded surfaces maintain realistic pitting cracking and granular roughness in all material types no excessive fractal noise or procedural artifacting textures must appear naturally occurring not algorithmically generated no artificial surface undulations all dunes ridges and depressions must adhere to physics of aeolian sediment transport and gravity-driven mass wasting processes no floating dust particles visible without clear wind-driven motion or realistic electrostatic levitation constraints no glowing gases mars’ atmosphere does not support visible ionization emissions except in rare localized auroral interactions at high altitudes all lighting effects must adhere strictly to real-world physical laws governing mars’ atmospheric optical properties no exaggerated meteor showers or visible space debris in sky limit celestial objects to physically probable brightness and visibility conditions no bright stars in daytime sky mars’ thinner atmosphere reduces light scattering but does not allow for full star visibility in daylight all background celestial elements must match realistic mars surface observation constraints
camera set at ground level from the unaided human eye perspective wide angle lens high resolution photorealistic digital image martian surface utopia planitia mid to high northern latitudes true color lighting atmospheric conditions mars thin co2-rich atmosphere sunlight scattering effects dusty sky slight pinkish hue horizon fades to darker tone fine suspended dust particles subtle haze wind erosion visible on exposed surfaces ground covered in regolith loose fragmented material primarily basaltic fine dust coarse sand small pebbles use wentworth grain size chart for particle classification: dust, very fine sand, fine sand, medium sand, coarse sand, very coarse sand, granules, pebbles, occasional cobbles, rare boulders, ground highly compacted in some areas with harder cemented crust fine dust layers deposited over time some areas show signs of wind removal revealing coarser material below surface texture varies wind-swept plains smoother loose granular regolith rough scattered rock fields high-resolution details of microtopography visible microscopic surface irregularities cracks fissures erosion patterns freeze-thaw cycle evidence polygonal patterned ground thermal contraction fractures interstitial ice sublimation pits ground ice layer beneath surface permafrost exposed in places varying depths depending on local conditions some surfaces coated with frost during colder seasons sublimation-driven erosion visible in some depressions and cliff faces regions where dust has accumulated in thin layers over ice surface features include small impact craters common some partially infilled by aeolian processes crater rims eroded softened by dust deposition over time some show bright ejecta indicating fresher impacts large rock fragments scattered impact ejecta blocks show angular shapes fractures some showing signs of shock deformation occasional layering in exposed crater walls suggesting stratified deposits different compositions history of deposition and erosion mineral composition iron-rich oxidized regolith giving reddish hue hematite magnetite olivine pyroxene feldspar basalts some surfaces dark due to exposure of unoxidized basaltic rock occasional patches of sulfate deposits salt-bearing sediments hinting at past aqueous alteration variations in color due to mineralogical differences silicate dust coatings fine-grained materials settled onto rock surfaces hiding underlying textures some rock surfaces partially cleaned by wind exposing fresher material some surfaces chemically weathered by past interactions with water or atmospheric processes vesicular basalt present pockmarked with gas escape holes scattered small clasts of different composition indicating mixing of materials transported by wind or impact processes some clasts show evidence of past hydrothermal alteration high detail microtextures erosion patterns ventifacts wind-sculpted rock formations small ripples dunes transverse aeolian ridges (tar) formed by prevailing winds wind streaks formed by differential erosion lighter and darker regions created by wind removing or depositing dust over time yardangs streamlined ridges shaped by wind erosion aligned with prevailing wind directions some surfaces show signs of granular flow in small avalanches on slopes lighting natural martian sunlight shadows elongated due to low sun angle high contrast surface details exaggerated by directional light some areas reflectance variations due to mineralogical differences brighter reflective frost patches in colder regions lower albedo basaltic surfaces absorbing more light localized bright spots from crystalline mineral reflections thin atmosphere affects light scattering causing sharp contrasts between lit and shadowed areas long shadows cast by scattered boulders and ridges highlighting microtopography depth of field extreme fine details visible in foreground individual grains resolvable midground shows increasing density of rocks craters undulating terrain background fades into slight atmospheric haze giving sense of depth immense scale of landscape visible vast flat plains extending toward horizon with slight curvature visible in ultra-wide field of view distant landforms softened by dust haze accentuating depth perception dust accumulation patterns visible in small drifts against boulders and within cracks in hardened regolith forming delicate wind-sculpted features dust devils occasional visible tracks linear streaks caused by vortices lifting and redistributing surface dust surface roughness varies some regions highly compacted appearing smoother others looser fragmented appearing rougher occasional fracture zones cutting across terrain tectonic stress features indicative of past crustal movement possibility of buried ice or ancient subsurface liquid water altering material properties no vegetation no liquid water desolate landscape scientifically accurate no exaggeration measurements precise scale consistent with real-world martian terrain absolute adherence to physical laws realistic color rendering no artificial saturation or contrast adjustments maintaining true-to-life appearance
Style:
Motif Vectoriel-Camouflage 09
Prompt Négatif:
no artistic interpretation no surreal elements no exaggerated colors no unrealistic lighting no fictional terrain features no alien life no water no vegetation no atmosphere thicker than 610 pascals no earth-like clouds no blue sky no rivers lakes or oceans no sci-fi structures no human-made objects no rover tracks no footprints no satellites in sky no lens flares no dramatic cinematic effects no overexposed highlights no deep shadows beyond realistic contrast levels no fantasy elements no unrealistic rock formations no floating rocks no exaggerated weathering no implausible geological formations no impossible mineral compositions no smooth polished surfaces unless scientifically justified no artificial symmetry no structures that resemble ruins or artificial constructs no glassy reflective surfaces unless ice-related and consistent with known martian conditions no mist fog or excessive haze beyond what thin martian atmosphere allows no atmospheric refraction effects beyond real physics no over-sharpening no unnatural textures no superimposed elements no unbalanced depth of field maintain realism no motion blur unless scientifically plausible like wind-blown dust no starry night sky unless exposure settings allow for it no earth-like horizon curvature no soft focus maintain clarity in all foreground and midground elements no artifacts from image processing no noise that obscures fine details no excessive contrast beyond martian reality no impossible lighting angles sun consistent with mars’ axial tilt and location in sky no colored shadows no backlighting effects that defy martian light scattering physics no reflections on surfaces unless physically plausible due to frost or ice presence no artificial or exaggerated topography ensure scientifically accurate scale and measurements no overly dramatic compositions avoid exaggerated sense of scale no extreme wide-angle distortion keep field of view realistic to human perspective on martian surface no dreamlike or hyper-stylized appearance strict adherence to real-world mars physics and environmental conditions no smoothed-over terrain details maintain granular texture as per wentworth grain size classification no excessive depth of field blurring all parts of the image must retain clarity except where atmospheric haze naturally reduces visibility in distance no artificially boosted saturation true color representation only no unnatural specular highlights no excessive bloom effects no simulated long exposure effects no water erosion features that are not consistent with mars’ dry conditions no meandering channels resembling active riverbeds unless depicting ancient features with realistic degrees of infilling and degradation no biological textures such as moss algae lichen or other organic growths no terrain that appears artificially sculpted maintain natural randomness expected in martian geology no geometric patterns unless naturally occurring through polygonal fracturing from freeze-thaw cycles or impact fracturing no impossible slopes maintain mars’ gravity constraints for angle of repose in loose material no excessively smooth dunes maintain realistic granularity and crest sharpness consistent with martian sand transport physics no unnatural layering in rock strata adhere to expected depositional processes such as volcanic sedimentary or impact-related formations no metallic surfaces unless depicting scientifically plausible exposed native metals such as meteoritic nickel-iron fragments no impossible transparency or translucency in solid materials except for known instances of translucent silica aerogel-like deposits or thin ice layers no exaggerated subsurface scattering effects maintain realistic material light interaction no artificial glowing or bioluminescent elements no unphysical electromagnetic effects visible to the naked eye no unnatural auroras as mars’ weak magnetic field does not support earth-like auroral displays no dust devils or storm effects beyond observed martian meteorological conditions avoid over-exaggeration of scale density or movement speed in airborne dust formations no excessively turbulent skies mars’ thin atmosphere does not support strong convective cloud structures no large dust plumes from impacts unless depicting an event immediately post-impact with realistic particle dispersion behavior under mars’ gravity and air pressure constraints no dripping melting or flowing ice without clear justification mars’ surface temperatures and pressures do not support liquid phase water under normal conditions no stalactites stalagmites or cave formations unless depicting known lava tube or subsurface void environments with realistic formation processes no excessive fracturing in rocks beyond what is consistent with thermal stress and impact fracturing avoid unrealistic levels of fissuring cracking or geometric fragmentation in exposed bedrock no standing pools of brine unless depicted in extreme cold-shadowed regions with realistic surface tension effects based on known martian salts’ eutectic points no moving water waves ripples or reflections inconsistent with mars’ dry conditions no human artifacts debris or spacecraft components unless explicitly specified no alien structures markings or symbols all surface features must adhere to natural geological and meteorological processes no bridges arches or unsupported rock formations that defy expected mechanical stability under mars’ gravity avoid overly thin cantilevered structures or improbable balanced boulders without supporting erosion mechanisms no excessive smoothness in ice or frost deposits maintain realistic rough microcrystalline surface textures no hyper-detailed reflections in frost or ice limit specularity to physically accurate levels no ice or frost in direct sunlight unless accounting for shadowed microclimates where sublimation is limited no fog mist or condensation beyond what is realistically possible in mars’ low humidity conditions avoid excessive atmospheric diffusion effects no hyper-sharp distant mountains or terrain maintain realistic atmospheric perspective with gradual loss of contrast and detail over distance no bright sun flares or unrealistic diffraction effects maintain mars’ thinner atmosphere’s impact on light diffusion no atmospheric glow around horizon beyond physically accurate light scattering effects no auroral glows from strong magnetic field activity mars lacks a global magnetosphere to produce visible auroras no unrealistic thermal effects avoid mirage-like distortions that require denser atmospheric conditions no atmospheric turbulence distortions mars’ low-pressure environment does not support strong refractive index variations no exaggerated static electricity effects such as visible sparks in dust interactions maintain realistic electrostatic adhesion effects without visible emissions no liquid mercury-like metallic reflections mars does not have naturally occurring free-flowing metals under surface conditions no artificial symmetry or fractal-like formations unless depicting naturally occurring crystal growth or polygonal terrain due to periglacial processes no vegetation-like formations in rock patterns avoid pareidolia-inducing shapes that resemble biological structures no alien fossils bones or remains all geological formations must have purely abiotic origins no terrain features resembling artificial excavation trenches all depressions and exposed layers must be consistent with known erosion impact or volcanic activity no exaggerated deep chasms unless depicting known features such as valles marineris maintain realistic depth and slope constraints based on martian crustal mechanics no melting lava mars is volcanically inactive in present-day conditions all igneous formations must be solidified and weathered no fresh lava flows with glowing embers no active geysers or hydrothermal vents unless depicting ancient deposits with realistic signs of past activity no unrealistic scale distortions maintain 1:1 real-world accuracy all rock sizes distributions and placements must follow natural geological processes no excessive reflectivity in mineral surfaces unless scientifically justified maintain accurate albedo values for all materials based on known mars reflectance data no wet surfaces mars’ atmospheric conditions do not support persistent liquid films all exposed materials must appear dry or sublimating in expected thermal environments no impossibly smooth eroded surfaces maintain realistic pitting cracking and granular roughness in all material types no excessive fractal noise or procedural artifacting textures must appear naturally occurring not algorithmically generated no artificial surface undulations all dunes ridges and depressions must adhere to physics of aeolian sediment transport and gravity-driven mass wasting processes no floating dust particles visible without clear wind-driven motion or realistic electrostatic levitation constraints no glowing gases mars’ atmosphere does not support visible ionization emissions except in rare localized auroral interactions at high altitudes all lighting effects must adhere strictly to real-world physical laws governing mars’ atmospheric optical properties no exaggerated meteor showers or visible space debris in sky limit celestial objects to physically probable brightness and visibility conditions no bright stars in daytime sky mars’ thinner atmosphere reduces light scattering but does not allow for full star visibility in daylight all background celestial elements must match realistic mars surface observation constraints