underwater scene, player character, death animation, losing items, respawn in lifepod, oceanic environment, coral reefs, alien fish, dark waters, eerie atmosphere, survival game, first-person perspective, soft blue lighting, high-detail textures, immersive experience, game over screen, inventory loss, Subnautica, respawn mechanics, survival challenge, player frustration, learning experience, game strategy adjustment, atmospheric sound design, sense of danger, exploration game, marine life interaction, emergency escape, player defeat, game respawn system, underwater survival.
underwater scene, player character, death animation, losing items, respawn in lifepod, oceanic environment, coral reefs, alien fish, dark waters, eerie atmosphere, survival game, first-person perspective, soft blue lighting, high-detail textures, immersive experience, game over screen, inventory loss, Subnautica, respawn mechanics, survival challenge, player frustration, learning experience, game strategy adjustment, atmospheric sound design, sense of danger, exploration game, marine life interaction, emergency escape, player defeat, game respawn system, underwater survival.