32k photo-realistic, high definition, hyper-realistic image of a creature that appears to be made of shadows and whispers. It is formless and intangible, with no discernible features except for its glowing red eyes, which seem to shift and flicker in the darkness. It is captured by a security camera in a darkened alleyway, the sense of unease heightened by the stillness and the lack of sound. The image is inspired by the style of Greg Rutkowski and Artgerm, with a dash of Steven Spielberg’s film style for a sense of suspense. The image is rendered with high-quality details, including the textures of the shadows, the flickering of the lights, and the eerie glow of the eyes. The image is rendered in Unreal Engine v6, with advanced CGI and practical lighting VFX
스타일:
사진-다큐멘터리 사진 03
장면:
고대 외계 문명,정글,우주항,외계 행성,섬들,산,우주 정거장,황무지,고층 빌딩,미래 도시,화성 식민지,배틀 아레나,귀신이 나오는 묘지,사이버펑크 시티
시점:
초장거리 광각 렌즈,와이드 앵글 뷰,롱 샷,미디엄 롱 샷,전신 샷,항공 뷰,새의 눈으로 본 전경,드론 뷰,위에서 본 전망,저각도 시점
32k photo-realistic, high definition, hyper-realistic image of a creature that appears to be made of shadows and whispers. It is formless and intangible, with no discernible features except for its glowing red eyes, which seem to shift and flicker in the darkness. It is captured by a security camera in a darkened alleyway, the sense of unease heightened by the stillness and the lack of sound. The image is inspired by the style of Greg Rutkowski and Artgerm, with a dash of Steven Spielberg’s film style for a sense of suspense. The image is rendered with high-quality details, including the textures of the shadows, the flickering of the lights, and the eerie glow of the eyes. The image is rendered in Unreal Engine v6, with advanced CGI and practical lighting VFX
스타일:
사진-다큐멘터리 사진 03
장면:
고대 외계 문명,정글,우주항,외계 행성,섬들,산,우주 정거장,황무지,고층 빌딩,미래 도시,화성 식민지,배틀 아레나,귀신이 나오는 묘지,사이버펑크 시티
시점:
초장거리 광각 렌즈,와이드 앵글 뷰,롱 샷,미디엄 롱 샷,전신 샷,항공 뷰,새의 눈으로 본 전경,드론 뷰,위에서 본 전망,저각도 시점