cyberpunk, futuristic cityscape, neon lights, augmented humans, stealth action, first-person perspective, detailed environments, high-tech gadgets, conspiracies, dystopian society, advanced prosthetics, hacking, multiple storylines, choice and consequence, atmospheric lighting, complex characters, immersive world, non-linear gameplay, secret organizations, political intrigue, urban exploration, atmospheric soundtrack, detailed textures, reflective surfaces, advanced AI, moral dilemmas, branching dialogue, interactive environments, cybernetic enhancements, social commentary, layered storytelling, rich lore, expansive levels, dynamic weather, night setting, volumetric lighting, detailed character models, high-resolution textures, panoramic views, open-world exploration, narrative depth, player agency, skill trees, customizable loadouts, augmented reality interfaces, conspiracy theories, corporate espionage, philosophical themes, ethical choices, action RPG elements, cover-based shooting, environmental storytelling, augmented reality games, in-game advertisements, cyber warfare, transhumanism, surveillance society, black market technology, underground movements, cybernetic black market, neon-lit alleyways, augmented reality billboards, data mining, social engineering, information warfare, corporate dominance, shadowy figures, neon signs, rain-slicked streets, cybernetic implants, hacking minigames, stealth mechanics, branching quests, character augmentations, cybernetic abilities, interactive cutscenes, moral ambiguity, player-driven narrative, complex decision making, emergent gameplay, adaptive soundtrack, atmospheric ambience, cybernetic dystopia, narrative-driven experience, immersive sim elements, emergent storytelling, player choice impact, advanced character customization, narrative consequences, immersive narrative, environmental puzzles, cybernetic upgrades, narrative branches, player-driven story, emergent narrative, character-driven story, atmospheric narrative, player choice consequences, immersive story elements, emergent story elements, character customization options, narrative choice impact, player-driven consequences, immersive gameplay mechanics, emergent gameplay mechanics, character-driven gameplay, atmospheric gameplay elements, player choice mechanics, narrative-driven gameplay, immersive gameplay elements, emergent gameplay elements, character customization mechanics, narrative choice mechanics, player-driven gameplay mechanics, atmospheric gameplay mechanics.